CHUORMO DISTRIBù

■ Brave films for real audience

■ Brave films for real audience

how to feel

*

Arianna Sciancalepore

*

how to feel * Arianna Sciancalepore *

Arianna Sciancalepore
Experimental - 7’

How to feel is a machinema short film made during the Nouvelle Bug vol.2 residency. The movie is shot almost entirely within the video game The Sims 4. The story is about a girl who is not able to love herself and is forced by circumstances to learn how to stay in her body, breathe and feel alive. The more she learns, the more her presence comes to life, gradually becoming aware of his own personality within this artificial world.  

Trailer

ammazzalupi

*

Arianna Sciancalepore

*

ammazzalupi * Arianna Sciancalepore *

Arianna Sciancalepore
Experimental - 3’

Ammazzalupi is a short film inspired by the DDL Montagna, a law nicknamed “Ammazzalupi” (wolfkiller) for authorising the hunting of wolves, a species once close to extinction and now treated as a threat. A robotic voice reads excerpts from the law while images from phototraps, CCTV and Red Dead Redemption 2 overlap, turning wolves into suspects trapped in a system of constant surveillance. This gaze of control extends beyond nature, reaching the human-tech world, revealing a cycle of fear and dehumanisation. In the forest’s darkness, an eye opens: the gaze returns to the tree, leaving open the question of who is truly watching whom.  

WORLD PREMIERE: Piccolo Grande Cinema

WINNER: Contest “E tu, che animale sei?”

Trailer

 

arianna
SCIANCALEPORE

Arianna Sciancalepore (Rome, 1998) is a filmmaker and multimedia artist. Her work explores personal and collective transformation at the intersection of technology, nature, embodiment and emerging forms of ritual.

She directed the documentaries Atlantic and Woud Nyaboro / Life of Octopizzo, and has worked on major productions such as M – The Son of the Century and Paolo Sorrentino’s La grazia. Alongside documentary practice, she develops experimental works combining machinima, virtual worlds, AI and immersive media, including How to Feel (realized at Nouvelle Bug Vol.2 residency), Ammazzalupi and the interactive installation Physical Education.

Her research weaves together mythology, memory, community and perception, imagining immersive and sensorial experiences as tools for awareness, connection and new forms of collective presence.

Chuormo DisTribù is a young, independent distribution platform
dedicated to author-driven and experimental films.

The project is created to build a network of support and visibility for emerging filmmakers
and visual artists who share a free, communal, and sensitive vision of cinema.

We believe in film as a tribal gesture where storytelling
become a poetic and political act of togetherness.

distribù with us

Send us your film